Absolutely Brilliant
This was utterly amazing. I may be light in my voting's, but this is the only time I have wanted to give something a 6 (impossible, too high). P.S you are amazingly good
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Absolutely Brilliant
This was utterly amazing. I may be light in my voting's, but this is the only time I have wanted to give something a 6 (impossible, too high). P.S you are amazingly good
Lacks the enternally increasing difficulty factor
I was disopointed that it lacked the enternally increasing difficulty factor this works by increased the difficulty mathmaticly.
E.g. You could program it to have the number of ships increase by 1 every 10 seconds, so even the best player would eventually lose.
But apart from that pretty neat, epeacially as a first time.
THE ANCIENT BUG HAS STRUCK AGAIN!!!!!!!!!!!!!!!!!!
When you use buttons for mousegames you put this script on the button:
on (rollover)
{whatever script you use for gameover}
But you don't put this script in:
on (dragover)
{whatever script you use for gameover}
So people can cheat by simply holding their mousedown.
Does that mean i should replace the rollover with dragover or should i have them both? Thanks.
Doesn't teach you much
You can't customize it at all and bend it to your own liking. You never explain what the script does. Someone with less itteligence that me (I can usually decode the script to understand the individual elements) (aka. a noob) would not know what certain elemets do (eg. if(Key.isDown(Key.Right means)) ). You must explain the indivdual elements so that others can be creative and create very inventive games.
Age 30, Male
Goto School
London
Joined on 1/20/07